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Showing posts with label Computer Science IX. Show all posts
Showing posts with label Computer Science IX. Show all posts

Oct 31, 2024

Flowchart Examples

10/31/2024 11:41:00 PM

 Class 9th    Chapter # 01     Problem Solving

  • Flowcharts Definition:
        It is a graphical representation of the steps to solve a problem.

  • Examples of Flowcharts: 
  1. To convert Celsius to Fahrenheit temperature.
     

Flowchart












    2. Flowchart represents how to find the volume of the cube.

Flowchart















    3. Flowchart to find the sum, product & average of 5 given numbers.

    

Flowchart

    4. Flowchart to find, whether the given number is odd or even:

    

Flowchart

Oct 29, 2024

Flowcharts & its Symbols-Problem Solving

10/29/2024 10:43:00 PM

 Class 9th     Chapter # 01

  • Flowcharts Definition: It is a graphical representation of the steps to solve a problem.
  • Importance of Flowcharts in Problem Solving: It is more effective to visualize a solution graphically than a text.
  • It also makes it effective to verify whether a solution is correct or not.
  • Determining Requirements for a Flowchart: 
    • Inputs: It means taking data from the user.
    • Processing: These steps are used for performing calculations & storing the results of calculations.
    • Input ⇒ Process⇒ Output
  • Decision Making: To determine whether a statement is true or false & taking appropriate steps accordingly.
  • Outputs: These are used to display information & usually this information exhibits processed results.
  • Flowchart Symbols: Flowcharts use special shapes to represent different types of actions or steps in a process.
  • Symbol                       Name               Description
        ➔                               Flowline            Flow of steps.

        ▢                               Terminal           It indicates start and end of flowchart.
      
        ▅                              Process             It represents operations to change values.
         
       🔷                             Decision            It shows conditional operations.
    
        ▰                              Input/ Output    It indicates input & output.
  
       ⬮                               Connector         It connect two pages.
     

Oct 28, 2024

Planning a Solution

10/28/2024 10:50:00 PM

 Unit # 01    

Planning a solution:

Some strategies are.

  1. Divide & conquer: It divides a complex problem into smaller problems.
  2. Guess, check & improve: The designer guesses a solution to a problem & then checks the correctness of the solution.
  3. Act it out: The designer defines the list of "to-do" tasks. Afterwards he/she performs a task.
  4. Prototype (Draw): This technique draws a pictorial representation of the solution. It is not the final solution, however, it may help designer to understand the components of the solution.
  • The selection of a strategy depends upon the nature of the problem.
  • Candid Solutions:
        • Candid⇾ Refers ⇾Unplanned
    • Example: If you are asked to find number of students in your school who can play cricket.
  • Candid Solution: 
You can estimate by finding cricket players in your class & then multiplying it by the total number of classes in your school.
(Cricket players in your class) X (Total numbers of classes in school)

  • For exact solutions: You have to visit each class or getting data from teachers.
  •  Selecting the Best Solution: 
  • Example: Assume that names of all the students in your school are available on a website & you are asked to search a name.
  • Possible Solutions:
  1. Look at each name on the website one by one until the name is found or list is over.
  2. Take printouts & search required name.
  3. Copy names, put them in Excel sheet & sort them in alphabetical order.
  4. Press Ctrl+F, when the list is in a browser. You can type the name to search automatically.

Defining & Understanding a Problem

10/28/2024 10:52:00 AM

 Class 9th    Chapter#01     Problem Solving

Defining a Problem: Strategies to define the problem. (For complex problems)

i. Gain Background Knowledge: we try to know the situation & circumstances in which the problem is happening. 

ii. Use Guesses: we try to guess the unknown information through guess. These guesses may be bases upon past experiences.

iii. Draw a Picture: we can draw a picture & fill the information.

Understanding a Problem.

Understand problem before solution:

A clear understanding of a problem makes it easier to solve and helps to save money, time and resources.

Understanding of Problem includes identification of 5 Ws:

what, who, when, where, why.

Example.

"Suppose your class teacher assigns you a task to prepare a list of students in your school whose names start with letter 'A'. The list is required in order to prepare an alphabetical directory of all school students & there is only one week to complete the task."

Identify 5 Ws; (to remember w's recall the word toy)

>What: to prepare a list of students. Names start with letter 'A'.

> Who: Students.

>Why: to prepare alphabetical directory of students.

>When: within one week.

>Where: School.

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